tag:blogger.com,1999:blog-1087974340841455654.post6862106931276479456..comments2024-03-14T12:11:58.390-06:00Comments on My Terrible Sorcery Is Without Equal In The West: Edition Strugges and more backstoryHDAhttp://www.blogger.com/profile/13506175636615989219noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1087974340841455654.post-70203015154074463832011-10-08T12:17:18.098-06:002011-10-08T12:17:18.098-06:00Exactly! The old school approach is just one step ...Exactly! The old school approach is just one step beyond the magic of e6. Nice to see you're reading the site dude.HDAhttps://www.blogger.com/profile/13506175636615989219noreply@blogger.comtag:blogger.com,1999:blog-1087974340841455654.post-37580319208830773652011-10-08T02:08:51.881-06:002011-10-08T02:08:51.881-06:00one unfortunate downside to feats in my experience...one unfortunate downside to feats in my experience is they tend to dictate what your character can reasonably expect to do well/excel at. It kind of narrows your expectations for the character, especially if you have his future picks all planned out and ready to go.<br /><br />also, it seems like attempts to fix this problem are really just lists of even more feat options, perpetuating the problem.<br /><br />older edition style play is kind of nice for clearing away some of this clutter and just focusing on the stuff your character normally does without having to worry about 'staying competitive' through ability selections and so forth. I feel like this is what attracted me to e6 the most, and maybe taking it a step farther is even better.<br /><br />I definitely get where you're coming from with this. On the other hand, it highlights that maybe players and us in particular just overthink their feat selection too much. Taken as minor bonuses to differentiate/reward a developing class, they're a bit less of a mouthful. Of course this is only true if the GM in particular has the same approach. If all the GM's feat-capable opponents are optimized to kick your butt through twinked out feat choices, then characters are likely to feel cheated for taking weapon focus or anything similarly 'useless'<br /><br />-4thAnonymousnoreply@blogger.com