Monday, April 8, 2013

The Pitch

Ok guys, so here is my opening blurb for the Arthurian/Weird/Fairytale game. I'll refer players to this as I go along for a very quick primer.


"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

Long before men raised themselves above their ape cousins, the Ancient Ones held sway over the Earth. Serpent-men, Deep Ones and other nameless things subjugated all life and dedicated it to the adoration of those blasted names - Cthulhu, Tsathoggua, Dagon, Yog-Sothoth. They are forgotten today, but not gone. The sorcerous serpent-men thrive in Scotland, north of the Antonine Wall. The Deep Ones still swim through the bones of ships, salvaging gold to tempt fishermen into hideous pacts. The hidden cults of Cthulhu struggle to destroy society from within. The gods of men have power but it is weak and temporary; the Outer Darkness is eternally strong.

“Rex quon dam, Rex que futurus”

One hope exists. High King Arthur, only eighteen, has just defeated the last of the rebel British warlords and their Saxon allies at the battle of Mount Badon. He travels the country recruiting the strongest knights for his Round Table and has begun his new castle at Camelot. His soldiers patrol the highways, making safe travel and trade possible in the some parts of the kingdom. Humans, demihumans, and subhumans of all religions and creeds live together (sometimes uneasily) under the fragile Pax Arthuriana.

"Hir yw'r dydd a hir yw'r nos, a hir yw aros Arawn"

Britain is still wild. Giants, trolls, dragons and more roam the woods and hills. Beneath the kingdom lies the mythical otherworld called Annwn (an’oon), ruled by the death god Arawn. Existing in mythical, not physical space, it conforms to no rules of geography or distance. A pit, a well, a mineshaft, a crypt, a cave, even your root cellar - all of these and more lead to the underworld. Faeries, talking animals, madmen, the living dead and demons alike make Annwn their home, and death is quick for the unprepared - but one might find anything in those endless tunnels - even treasures and magic said to outshine the High King’s hoard...

The round table is busy, the High King has better things to do. Your characters are mercenaries, adventurers, freebooters and landless gentry looking to get money, see some action and make a name for themselves. What are you waiting for? Get in the dungeon!