Thursday, November 25, 2021
REVIEW - Trilemma Adventures Compendium: a friend in need...
Sunday, November 7, 2021
[Play Report] Land's End II, Session 1 - Jailbreak!
Characters
Iron-In-Blood, Lizardfolk
Most obsidian mines are open-air trenches, but then a cave is found with veins of the black & green stuff running through it. The tunnels are deep cracks in the mountain, webbing out in every direction. The overseers sent groups down to extract more obsidian for the Black Wings’ war efforts and to enrich their warchief above all others in the Drowned Lands.
Monday, October 18, 2021
Land's End: Appendix N
Since I have started a "Land's End Season 2" campaign, I thought it would be a fun post to collect some of my favourite inspirations for the campaigns here.
Some of these informed the tone or atmosphere more generally, and others I stole from directly. See if you can guess which is which!
| Clark Ashton Smith's Zothique cycle. Desolate wastes, corrupt wizards, a terrified populace, and Mordiggian! |
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| You already knew it. |
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| Dark Souls, the best console game ever. |
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| Robert E. Howard's El Borak stories. Adventuring amongst savage tribes in the desolate regions of the world, discovering lost cities and vast hidden treasures. |
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| Clark Ashton Smith's Hyperborea cycle. |
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| The old Dark Horse Indiana Jones comics, especially Fate of Atlantis. I was going to mention Raiders, but I already wrote a whole blog post about it a few years ago. |
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| H. Rider Haggard's King Solomon's Mines. The original 'hidden valley' adventure site! |
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| Myth: The Fallen Lords, by Bungie. Dark fantasy wargame that rips off the Black Company extensively. |
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| Daggerfall, the best Elder Scrolls game. Crude, buggy, dark, mysterious, with a charm all its own. |
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| Realm of Chaos: Slaves to Darkness |
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| Melan's Fomalhaut campaign and materials, like Isles on an Emerald Sea. |
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| Geoffrey McKinney's Carcosa. I wouldn't run it on its own, but picking bits & pieces from it works really well. |
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| Oni Press' Wasteland comics. Post-apocalyptic desert adventures. |
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| The Secret Teachings of All Ages, by Manly P. Hall. Dense and difficult, sometimes woefully outdated, but worth a read. |
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| Exile: Escape from the Pit by Spiderweb Software. Taking it back to the '90s! |
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| Planet mother fucking Algol |
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| Jason and the Argonauts film (1963). Man those outfits were boss. |
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| Journey to the Center of the Earth, by Jules Verne. |
Also: the Wilderlands, everyone's gaming blogs, the SRD, and a giant stack of reference works!
I can't really believe it myself, but Lovecraft doesn't actually get a mention. Land's End is much more pulpy and action-packed, it doesn't really have any sense of horror. There are some gross Lovecraftian monsters but the Chthulhu mythos doesn't even really make sense in the setting, except for a few veiled references.
[LATE EDIT: I forgot one absolutely VITAL component!!!]
Sunday, September 19, 2021
10 Year Anniversary of Terrible Sorcery!
Tuesday, June 22, 2021
New Release: Footprints Issue #25
It's finally out!
Footprints Magazine from Dragonsfoot. Packed with almost 200 pages of Completely Free old school gaming scene goodness.
Get it HERE.
I bring this up because this issue has a 20-page adventure for Labyrinth Lord written and lovingly illustrated by ME. For characters of levels 3-6 with about 50 keyed areas.
It's called Gilded Dream of the Incandescent Queen. Originally it was for a random dungeon design contest and then took on a life of its own after that. I wrote it so that it could be dropped in to anybody's campaign, and I hope you, gentle reader, give it a chance and try playing it in your own game.
Venture into a floating sanctum built to transcend mortality itself! Weigh your soul on the great scales before Zarmuun, Eater of Hearts! Battle the sadistic Witch-Queen, plunder her vast treasure hoard, sail her ocean-going barge, or climb the celestial staircase up to a mysterious fate...?
Friday, April 2, 2021
REVIEW - On Downtime & Demesnes: just what I needed
*****
On Downtime & Demesnes (Basic D&D version)by Courtney Campbell
Hack & Slash publishing
print and PDF here
Once in a rare while, an RPG supplement comes out that doesn't need doctoring around with, adaptation or fiddle-fucking - it just works. OD&D (hahaha I see what you did there) is one such product.
I used this book in my home game the week I bought it. Vuk Thuul the oracle sacrificed an animal to his mysterious "divine patron" (a demon lord, hahaha). I had no idea what would happen, and then I cracked open OD&D and noticed there are rules for exactly that!
In addition to rules, guidelines and tables, great ready-to-use content is sprinkled throughout. Whenever Courtney gets specific, his imagination blasts off the page. Sections include "Example Mercenaries & Companies" (5 pages of juicy, weird NPCs I would run any day), "Strange Funeral Rites," "Dungeon Doors," "Strange Inheritances" (could easily kick off your next campaign), "Random Items for Sale at a Bazaar," "Strange Pet Stores" (OK, not sure when I'll use that) and several quirky, memorable sample villages.
One other complaint I'd level at OD&D is that it covers such a tremendously wide range of material, sometimes it doesn't do so with the depth I'd like. The Influence rules could have been delved into more deeply, or maybe explained better. And the "carousing mishaps" table has 10 entries of familiar stuff - compare them to Ben's vivid table here. Ultimately this is a minor complaint, this book was clearly written so it can be used in anybody's game, and a DM who wants to expand these tables to suit his own setting obviously can.
I bought this in pdf and after paging through it once, I immediately ordered a hard copy. It's going right in between Realms of Crawling Chaos and Labyrinth Lord on my old-school gaming shelf, it is that good. If you want to run a sandbox game (and if you don't... what's the deal?) you will definitely make use of this. If you play just about any old-school game or retroclone, there is now one less reason to bring your 1st edition DMG along to game night anymore, just to reference the rules on sages for the twentieth time. Just as well, since mine is crumbling before my very eyes!
Don't waste your RPG lunch money. The marketplace is crammed with unimaginative dreck, impossible-to-run adventure path railroads, retro trade dress porn, kickstarter money grabs and pretentious glossy award-baiting. Buy something you can actually use at the table for once. Who the fuck says the OSR is dead? This is as OSR as it gets.
*****
[1] - Jeff's "Party like it's 999" post is not the first time carousing is mentioned (Dragon magazine covered this in the old days), but it is the benchmark for the rules that OSRmen play with today.
























