Tuesday, January 31, 2012

Influences on Land's End and Jeff's 20 Questions

This is an old file of musings that I've cleaned up for posting. These are some of the things I reference and ponder when I'm writing up material for my Land's End game, and which provided the initial seeds of its creation.

The Elder Scrolls: Daggerfall
This is the only Elder Scrolls game I ever played extensively until my roommate bought Skyrim. An unbelievably big wilderness; a completely optional main quest; huge randomly generated dungeons; a gonzo character-generator and a creepy soundtrack. I reinstalled this game a few weeks ago so that I could get some screen-captures for a forthcoming post about how much better it is than all subsequent Elder Scrolls games (with diagrams).
Surrounded by lava, fighting a demon... Classic.

Exile: Escape From The Pit
This game provided the seed of inspiration for the campaign. For various reasons, the characters have been exiled from the rigorous, oppressive, strictly Lawful empire where no variety is allowed. They arrive in the land of Exile, an underground cave kingdom and have all kinds of adventures against the Sliths, the cat-people called Nephilim and the demon overlord Grah-Hoth. Classic turn-based CRPG from 1995, this is almost as retro as it gets and you can find it here.

Arx Fatalis
This game was fun as hell, back in 2004 or so. You're just dropped bare-ass naked into a big underground world (megadungeon), annnnd go! It's got a cowardly goblin king, dumb trolls, all kinds of stuff. The vibe of this game was just inspiring. I wonder if my shitty laptop could run it?

Myth: The Fallen Lords
My previous thoughts on this game here. The soundtrack of this game slays, and the monsters are great. I think the undead are the best ever. This game exudes vibe from every pore, it's tough and unforgiving. Time to man up and charge them zombies!

All those blogs listed on the side of this page!

originally outlined here.

1 - What is the deal with my cleric's religion?
You're a priest of the 137 gods of the Empire, although you can just pick one if you want (and make it up, since I will never detail them all). It's state-mandated! Later it may be possible to convert to a different god.

2 - Where can we go to buy standard equipment?
The general stores in Land's End have a general selection of weapons/armor/gear, and a few more rare things can be bought from the travelling merchants that come through town.

3 - Where can we go to get platemail custom fitted for this monster I just befriended?
You'd have to travel to the interior of the empire to get custom armor. The local blacksmith, if he's even good enough to do it, would charge an arm and a leg.

4 - Who is the mightiest wizard in the land?
There aren't any wizards in Land's End (it's a shit town). The mightiest one beyond The Barrier... who knows?

5 - Who is the greatest warrior in the land?
In Land's End, it's likely the Guard Captain of the town, who is perhaps a Level 2 Fighter. In the wastes, the greatest human warrior that anyone's heard of is Mullerigern, a bandit king with a 1500 GP bounty on his head.

6 - Who is the richest person in the land?
The richest person in Land's End is the Innkeeper, Kiros.

7 - Where can we go to get some magical healing?
Father Harkwood at the church of the 137 gods in Land's End will heal you - for a small fee.

8 - Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, death, undeath?
Father Harkwood of the 137 gods will cure: disease, curses, small ability drains. It'll cost you though. A druid (maybe living out in the wilderness) could cure poison. Death, Undeath, polymorph, stoning, permanent level drain and other tough ailments might just be incurable.

9 - Is there a magic guild my MU belongs to or that I can join in order to get more spells?
Nope. Magic is rare and wizards don't congregate or share their secrets, unless they're working for the man (which you ain't).

10- Where can I find an alchemist, sage or other expert NPC?
The church of land's end has an alchemist/sage living in the tower who can do a bit of research for the party, and sell them non-magical 'alchemical' potions at high prices.

11- Where can I hire mercenaries?
To go over the cliffs? You gotta be kidding!

12- Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?
Anywhere further inside the Empire, people start to frown on carrying weapons openly (what could you possibly need THAT for?), and magic-users are either ostracized or are co-opted by the state.

13- Which way to the nearest tavern?
The Crown and Thistle sits right in the centre of Land's End, across from the church.

14- What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
There aren't any that 'terrorize' the countryside, but if you kill a monster of legend (werewolf, dragon, hydra, giant ant, etc) and bring its pelt/head back to town, that could make you famous. Occasionally there are wolves on the plateau, but it's rare.

15- Are there any wars brewing I could go fight?
Not yet.

16- How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
Maybe in another civilization distantly across the wastelands, that's never met the Empire.

17- Are there any secret societies with sinister agendas I could join and/or fight?
There are some nameless monster cults in the wilderness, if you're into frog-cannibalism.

18- What is there to eat around here?
Regular inland medieval stuff: Bread, stew, cows, root vegetables, boiled things, oatmeal, beer, etc.

19- Any legendary lost treasures I could be looking for?
For one, there's the lost idol of the 137 gods that Father Harkwood will pay 250 GP for (there is a sign on the town notice board to this effect).

20- Where is the nearest dragon or other monster with Type H treasure?
Somewhere in the wilderness. You'll know it when you see it, unless it sees you first.

PS: Hey new Blogger interface?

Up yours new Blogger interface.

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